Executable evidence
Prove the cadence on this device.
Run the deterministic timing protocol locally. For live layouts and appearance, open the fullscreen Explorer. No uploaded traces. No favorable-machine screenshot.
Chrome 150 on macOS, DPR 2 capped to 1, captured 21 July 2026. Treat it as a reference, not a universal score—run the same Prove protocol below on your device.
Runs locally on this device
graphraum proof lab
Timed protocol · complete result · no telemetry
Drag to pan · scroll to zoom · select a node
Sample distributions
Statistical analysis
Run the benchmark to populate distribution statistics.
Browser-local evidence
Run history
Runs are saved in this browser after they complete.
Complete a run to start the comparison.
Ready. Nothing has been measured yet.
Keep this tab visible and avoid DevTools throttling for a representative run.
Complete benchmark JSON
Run the benchmark to produce a result.
Explorer
Section titled “Explorer”Open the fullscreen Explorer for layouts (grid, circle, force, force live) and appearance controls. That surface is for visual verification, not a published score.
- Phases: fixture generation, renderer construction, synchronous
setData, and the first visible frame are reported separately. - First meaningful frame: the complete fixture-through-first-frame path for compatibility with earlier results.
- Display cadence: 30 idle animation frames establish the device and display baseline.
- Frame times: 120 explicitly scheduled renders at 1k/10k and 30 at 100k, reported as p50, p95, and max.
- Long tasks: browser Performance Observer entries over 50ms during the run.
- Selection feedback: 20 selection changes at 1k/10k and 5 at 100k, measured through the following animation frame.
- Incremental update: position changes for 1% of existing nodes, including only their node matrices and incident edge endpoints.
- Full update: replacement with a graph containing 1% more nodes and three edges per node.
- GPU draw calls: Three.js renderer calls from the final frame.
- Picking strategy: spatial-grid lookup in 2D or instanced raycasting in 3D.
- Viewport and LOD: visible node count, incident edge candidates, rendered edge count, and active detail/overview tier.
- Heap growth: Chrome’s non-standard precise heap counter when available;
nullelsewhere.
Interpret honestly
Section titled “Interpret honestly”Prove is a rendering microbenchmark. It does not measure network loading, force-layout convergence, label rendering, application state, accessibility overlays, or a production Graph Explorer. The 100k fixture intentionally allocates a large in-memory graph and may expose long tasks while full-snapshot updates remain synchronous. Keep the tab visible, avoid DevTools throttling unless that is the experiment, and compare repeated fresh-page runs on the same browser and effective pixel ratio.