Put dense graphs on screen
Batched nodes and edges avoid a component per entity, so the first useful view arrives without constructing a second UI tree.
From overview to detail
Pan, zoom, select, and transition between 2D and 3D without turning every node into a component or every interaction into a re-render.
Put dense graphs on screen
Batched nodes and edges avoid a component per entity, so the first useful view arrives without constructing a second UI tree.
Stay responsive at overview scale
Viewport materialization and a bounded edge tier keep interaction work controlled as users pan, zoom, and explore.
Measure the machine that matters
The fullscreen Explorer tries layouts and appearance live; Prove on the playground records startup, frames, selection, updates, memory, and GPU calls on your device.
Keep your domain state, layout strategy, labels, accessibility, and product interactions. graphraum takes care of the rendering hot path, camera, picking, selection feedback, resizing, and GPU resources.
You get a fast visual primitive without adopting a second application framework or surrendering control of what the graph means.
No benchmark theater
Open the Explorer for live layouts and appearance, then Prove measures first paint, frame cadence, selection, incremental updates, full snapshots, memory, LOD, picking, and GPU calls.