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A node expanding into a graph inside the graphraum cube A node expanding into a graph inside the graphraum cube

graphraum

Explore 100,000 nodes and 300,000 edges in two GPU draw calls—then verify it on your own machine.
100kinteractive nodes
300kconnected edges
2GPU draw calls
8.3 msreference frame p50
Rendered live by graphraum Drag to pan · scroll to zoom · select a node

From overview to detail

Keep the graph moving while your users think.

Pan, zoom, select, and transition between 2D and 3D without turning every node into a component or every interaction into a re-render.

Put dense graphs on screen

Batched nodes and edges avoid a component per entity, so the first useful view arrives without constructing a second UI tree.

Stay responsive at overview scale

Viewport materialization and a bounded edge tier keep interaction work controlled as users pan, zoom, and explore.

Measure the machine that matters

The fullscreen Explorer tries layouts and appearance live; Prove on the playground records startup, frames, selection, updates, memory, and GPU calls on your device.

Keep your domain state, layout strategy, labels, accessibility, and product interactions. graphraum takes care of the rendering hot path, camera, picking, selection feedback, resizing, and GPU resources.

You get a fast visual primitive without adopting a second application framework or surrendering control of what the graph means.

No benchmark theater

Run 100,000 nodes in this tab.

Open the Explorer for live layouts and appearance, then Prove measures first paint, frame cadence, selection, incremental updates, full snapshots, memory, LOD, picking, and GPU calls.

Run Prove